M. Bison Fundamentals Tutorial

Through Silence November 10, 2012 0

FGA Mono’s Bison tutorial going over Bison’s options, regarding his combos, counterhits, combo specifics, pre-buffers and much more:

– Combos–

- Combo # 1 – Cr.LP, St.LP, Cr.LK, Scissor Kick+LK
- Combo # 2 – Cr.LP, St.LP, Cr.MK, Scissor Kick+HK
- Combo # 3 – FA, Cr.LP, St.LP, Cr.MK, Psycho Crusher+LP *Then Follow Up with another Psycho Crusher for a cross-up*
- Combo # 4 – Cr.LP, Cr.LP, Cr.LP, Cr.MK, Scissor Kick+HK
- Combo # 5 – St.LK, St.LK, St.HK
- Combo # 6 – Cr.LP, St.LP, St.LP, Cr.MK, Scissor Kick
- Combo # 7 – Cr.LP, St.LP, St.Lk, Cr.MK, Scissor Kick
- Combo # 8 – Cr.LP, St.LP, Cr.MP, St.MK
- Combo # 9 – Cr.LK, Cr.LK, Cr.LK, Scissor Kick+LK
- Combo # 10 – Cr.LK, St.LK, St.LK, St.HK
- Combo # 11 – Cr.Lk, St.LK, St.LK, Cr.MK, Scissor Kick
- Combo # 12 – FA, Cr.MP, St.HK
- Combo # 13 – FA, Cr.MP, Cr.MK, Scissor Kick
- Combo # 14 – J.HP, Close St.HP, Scissor Kick
- combo # 15 – Close St.HP, Cr.LK, Scissor Kick
- Combo # 16 – Close St.HP, St.LK, St.HK
- Combo # 17 – FA, Close St.MK, Cr.MK, Scissor Kick
- Combo # 18 – J.MP(x2), EX Psycho Crusher
- Combo # 19 – J.MP, St.HK
- combo # 20 – J.MP, St.HP into Psycho Crusher+LP to score a cross-up PC
- Combo # 21 – J.MP, Cr.HK (Untechable Knockdown)
- Combo # 22 – J.MP(x2), Ultra 1
- Combo # 23 – J.Mp, J.MP(x2), Ultra 1
- Combo # 24 – Cr.LP, St.LP, Cr.MK, Scissor Kick, FADC, Cr.LP, St.LP, St.LP Cr.MK, Scissor Kick

– Combo Specifics –
- Combo # 1 – Close St.HP, St.LK, Cr.MK, Scissor Kick *Works on Chun-li and Gouken*
- combo # 2 – Close St.HP, St.LK, Cr.MK, Scissor Kick, Super
- Combo # 3 – Close St.HP, St.LK, Cr.MK, Psycho Crusher
- Combo # 4 – Cr.LP, St.LP, Cr.MP, St.HK *Works on (Gouken, Chun-li, Abel, Seth, Bison, Balrog, Honda, Hakan, Zangief, T.Hwak, Blanka, Oni, Akuma, Dhalsim, Sagat, Guile, Adon, Cody, Guy, Rufus, Fei Long, Juri, Rose)
- Combo # 5 – Cr.LP, St.LP, Cr.MP, Cr.MK, Scissor Kick, FADC, Cr.LP, St.LP, Cr.MP, Cr.MK, Scissor Kick, FADC, Cr.LP, St.LP, Cr.MP, Cr.MK, Psycho Crusher **WORKS ON HONDA ONLY**

– Meaty Combos–
- Combo # 1 – Meaty Cr.MK, Cr.LK, Cr.LK, Scissor Kick
- Combo # 2 – Meaty Cr.MK, St.Lk, St.LK, St.HK
- Combo # 3 – Meaty Cr.MK, St.LK, Cr.MK, Scissor Kick

– Counter Hit Combos–
- Combo # 1- Cr.LK, Cr.MK, Scissor Kick
- Combo # 2 – Cr.MK, Cr.LK, CrLK, Scissor Kick
- Combo # 3 – Cr.MK, Cr.MK, Scissor Kick
- Combo # 4 – Close St.HP, Cr.MK, Scissor Kick
- Combo # 5 – Close St.HP, Cr.MP, Psycho Crusher
- combo # 6 – St.HK, St.MK
- Combo # 7 – St.HK, St.HK
- Combo # 8 – Close St.MP, Cr.LK, Scissor Kick

– Meaty Conter Hits–
- Combo # 1 – Meaty Cr.MK, St.MK
- Combo # 2 – Meaty Cr.MK, St.HK

–Pre-Buffers–
- Combo # 1 – Cr.HP, Super
- Combo # 2 – St.MP, Super
- Combo # 3 – Cr.MK, Super
- Combo # 4 – Cr.MK, Scissor Kick

– Chip Damage Setups–
- Combo # 1 – Scissor Kick, Super
- Combo # 2 – Cr.HK, Super

– Confirming Cr.HK–
* Learning to Confirm Landing the cr.hk with Bison, and only do FADC if its blocked.

Punishes and Whiff Punishes
- Punish # 1 – After Blocking the Sniper = Ultra 2
- Punish # 2 – After getting hit by the sniper = Ultra 2
- Punish # 3 – Blocked Horizontal Blanka Ball = Ultra 2
- Punish # 4 – Blocked Vertical Blanka Ball = Ultra 2
- Punish # 5 – Blocked Vertical Blanka Ball = Scissor Kick+HK
- Punish # 6 – Focus Dash Under Rainbow Ball, then do St.HK
- Punish # 7 – Focus Dash Under Rainbow Ball, then do J.MP(x2), Ultra 2
- Punish # 8 – Against Wake Up Rainbow Ball = Do Cr.LK, if it whiffs, then do St.HK
- Punish # 9 – After Blocked Ultra1 from Blanka = FA(lv2), Cr.MP, Cr.MK, Psycho Crusher
- Punish # 10 – Balrog’s (Boxer) Turn Punch = St.HK (if you interrupt the turn punch, it will be a counter hit) then follow up with another St.HK for a 2hit Combo
- Punish # 11 – Balrog’s Turn Punch = Ex Scissor Kick
- Punish # 12 – Balrog’s Turn Punch = Throw
- Punish # 13 – Balrog’s Straight Punch+LP = Cr.LK, Scissor Kick
- Punish # 14 – Balrogs, Straight Punch on Whiff = St.HK or St.MK, or Cr.MK into Scissor Kick
- Punish # 15 – Balrog’s EX Rush Punch = Throw right before it hits you
- Punish # 16 – Ground Jaguar Kick = EX Scissor Kick
- Punish # 17 – Air Jaguar Kick = EX Scissor Kick
- Punish # 18 – Jaguar Tooth = EX Scissor Kick
- Punish # 19 – Adon’s St.HK on Whiff = St.HK or St.MK
- Punish # 20 – Fei Long’s Chicken Wing = St.HK (In many cases it will trade with Fei Long)
- Punish # 21 – Fei Long’s Rekka on Whiff = St.HK or St.MK
- Punish # 22 – Ken’s Cr.MK into Hadouken = Focus Dash Forward, Cr.LK(x3), Scissor Kick
- Punish # 23 – Ken’s Step Kick on Whiff = St.HK, or St.MK

Source: Monopr

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